> how much office "networking" was always kinda delusional.
I think different people benefit from it differently. Most people regardless of remote or in-office, put on their headphones and barely talk to anyone else all day, and being in the office has zero if not negative networking benefit for them.
Then there are a few "social butterflies" who know everyone in every department, and they benefit in various ways internally and externally. Internally maybe they can move a difficult cross-department project because they have friends there, which then comes back as praise and rewards. Externally maybe one of their friends get a better position somewhere else and poach them, etc. etc.
I can't speak beyond my own experiences, but yeah the "social butterfly" phenomena is also a bit of a lie.
It's rare to see someone just walk into a business as a total outsider and charm their way in. See how well they handle unfamiliar people. Most of them will stay in their bubble. When you and your unfamiliar people are all nerds, you're actually in the best position to figure them out. They try to take the easy way out with flattery. Something like: "Oh, you all are so smart I couldn't possibly comment." before running back to their people. Does that really seem like a "social butterfly" to you?
Networking is one thing, but nepotism is another. I don't like working with people who can drag everyone else down. Small businesses are more vulnerable than anywhere else, yet that's where you see it most often.
I think you're trying maybe a little too hard to see this from a product/horses-for-courses angle, but the subway analogy doesn't make sense. Subways have very practical and technical reasons to run on their tracks and exclusively operated by professionals. AFAIK there's no subway out there that isn't a closed ecosystem, and it's unclear if there'd be any benefit to their passengers if they weren't.
OTOH we know tablets, smartphones and cars can operate in an open manner, and their users benefit from this. Apple choosing not to make such tablets and phones is similar to cars that could operate on any road and fed any brand oil, but Apple choosing not to for their own benefit.
A bus works just as well and satisfies your complaints. Many people neither need nor want the full flexibility of car ownership. Many people neither need nor want full control of their computer. Apple being a locked-down walled garden is absolutely a selling point for many of their customers.
> I would have daily obstacles doing basic life things.
That heavily depends on the city and country. I don't know where OP is, but for example in Berlin it's kinda rare to meet people not speaking any English, basically mostly old people/retirees don't.
There are gyms where people speak English, cinemas with English subtitles, all kinds of doctors speak English, even a lot of bureaucracy like driving exams etc. can be taken in English. Speak to a random person in English, odds are very high they respond back in English.
I'm not saying this to mean it's 100% easy of course. Default language is ofc German, and not knowing it locks you out sometimes. Just saying that it's possible to live in a city like Berlin and not speak the language, and most days you barely think about it. I'd say it's an obstacle once-twice a month rather than daily.
Berlin is a completely different world than the rest of Germany. Never make the mistake of generalizing anything that you observed in Berlin to Germany outside of Berlin.
Great point! I would say the same about the "alpha" economic city in any rich country. Think about Paris, Milan, London, Amsterdam, Brussels, Madrid, Lisbon, etc.: The same rule would apply.
> Berlin isn’t the alpha economic city in Germany though. There isn’t really one, but it’s more like Frankfurt.
You are right. I will add one thing: Berlin is the alpha economic city in Germany for the new economy. Frankfurt is for finance, and Munich is for manufacturing, but those are the old economy -- barely changing.
Being bombed to hell and then split in half and starved of resources until 1989 really hindered Berlin's economic development. It's not the powerhouse one might expect given its cultural output and being a nation's Capitol.
Sony has been pretty successful with that though, and there was a time where they pushed many fan favourites in the cinematic genre. They aren’t arcadey games like Nintendo ones of course, but something like The Last of Us has its own value and audience. It sells too.
They have. Which makes this hard skew towards live service all the more baffling. Having your premier studio basically miss the generation trying to make a multiplayer version of one of these games then cancelling it really shows how much they overextended.
And it's not like it had to be Naughty Dog: They had some dozen titles published or in house being prepared (including one that sunk what could have been an amazing remaster/remake studio). And in the end they really had one come out as the dark horse, with one megaflop, and 2-3 stragglers that don't seem long for this world (one of which seems to be taken down the existing, safe life service Sony spent billions on).
Gen 9 will be a huge blemish carried by their very smart acquisitions of Insomniac and Housemarque, with some decent support coming from Santa Monica and Guerilla. But at what cost?
Sony's had to bet the house on those types of blockbuster, crowd-pleasing experiences. The PS5 has yet to crest the cinematic peaks of the PS4 (PT, Bloodborne, Uncharted, etc), so people are rightfully getting a little worried that this gamble won't pan out. The bestselling PS5 exclusive is currently Ghost of Yōtei, behind eight better-selling crossplatform titles.
Nintendo's exclusives outsell Sony's by a significant margin, and they're usually simpler games that are broadly accessible. They leaned the right lessons from the indie gaming boom, and didn't try to resist it by pumping billions into making the next Overwatch killer or whatever.
I played TLoU and while the story was interesting, the feeling of being steered, forcefully and constantly, was very frustrating.
"Press this button exactly when the game tells you" and "as soon as you cross this exact point, this exact enemy will appear" - that's year-2000-ish (or worse) gaming tech.
The final confrontation was essentially ruined because the designers apparently never thought you'd use a sniper rifle, so you can set off a deafening shot that kills an enemy and the other enemies don't even notice the shot because it apparently happened outside their detection range.
I think it’s fair to assume that for most companies, cost is essentially zero on the company’s side.
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