Apple never goes all in for gaming. They are more than happy to base most of its software revrnue on Skinner boxes, but otherwise it feels like it wants little to do with games.
Every 4-5 years they need something to show off their tech and they begrudgingly look to gaming studios to provide some demos for them. They get the demos, get some hype, then put it straight back into the box. Devs move on because they know their audience isn't there anyway. Rinse and repeat. This last time was to help show off their unified architecture with AAA games running on an IPad.
Yeah, it's all a huge con. The best fiscal habits involves not spending money you don't have, so you should never need a CC to begin with. But if you take that route, you end up being unable to finance a car or apartment because companies can't snoop into how you spend money. So you're forced to either play the game or be so rich you can buy everything you need in cash (which, ironically qualifies you for the best kinds of CC's anyway).
Now, if you DO manage to that threshold... you still want to delay finances. Because installments now become ways to give your money more time to make money and offset whatever you are paying for. The models and incentives are completely at odds.
It may be a partial factor. Similar to how CC companies have a logical reason to reject high charge chargeback items , but may also be ideologically driven to push certain agendas as well.
> lower income people are generally subsidized by taxes
Pretty flimsy argument to begin with. Because the rich then argue to lower their taxes and/or simply not pay them and the whole system falls apart. Not to mention that lower income people paying more to keep afloat debt than taxes (which at worst is a much better interest deal for an installment plan) is a much worse model for society.
The model is inverted here, though. The whales essentially get the big discounts at the expense of those who go into debt for one reason or another. That's why there's an argument of wealth transfer up. The "biggest spenders" will end up paying little or no interest
One theory is that building/maintaining games is knowledge work, and each worker you retain helps with that. But as always, human social groups can deviate against the common good, but they can also boost it, and in this case even protect against abuses of the masses workers by management.
the expectation combined with more studios doing stuff, the fact that video-games don't have 100 years (so it's a maturing art form, somehow) and also investment money... i believe there's much more chances of quality declining on companies by the hook of investors or at least less innovation (which seems to drive a bunch of 'unicorns' on this field)? graphics kinda topped by now, there's no more magic on realism/fancy graphics! maybe at some point role-play/storytelling will get more complex/infinite with AI but it's not clear how or if it'll, as we have player driven multi-player video-games for quite a while, like Albion or some much older: https://www.havenandhearth.com/portal/ ... maybe man vs. the machine in a sensible way and not those engines stomping pro-players on Dota
I don't think "raw, unfettered capitalism" and unions are orthogonal.
Actually, quite the opposite - in a free market, labor is free to organize in any way they want. If they have enough leverage over the employer, they'll succeed.
The anti-free market part is the regulatory quagmire that the US has in place for organized labor.
I think that's the thing that most people take umbrage with.
I don't know for sure, but I've heard from knowledgeable folks that it is more effective in Europe.
They are a little bit, because collective action is very hard. If everyone chooses to participate and pay the cost of organizing it is worth the cost and a union will happen. But if a number of people choose not to then everything falls apart, as it is no longer worth it for anyone to pay the cost and the union can't function. Often the benefits of a union are also a public good, meaning everyone gets the benefits of a union fighting for better working conditions whether they pay the cost or not. If so, then there's little incentive to pay and the union will have trouble keeping itself alive.
Unions need some external extra incentive, like the state forcing them to exist or subsidizing the cost of organizing, to exist long term.
> I don't think "raw, unfettered capitalism" and unions are orthogonal.
In a vacuum, no. If the most profitable approach means involves maintaining an "all star" cast to keep the best team happy, then everything works out. That's the athlete/celebrity model.
But current dynamics has games divorced from quality to generate the most profit, and companies work to minimize expenses instead, via the assembly line approach. Devaluing labor to maximize money makes unions inevitable.
>If you loved the art of writing code, and also enjoyed getting paid a boatload for that activity
I enjoyed being able to pay rent. A drop from my peak of 160k to 80k would have sucked but would make due as a single male. Going from 160k to 0 dollars and suddenly the job market stiffens up for 3 years is what radicalizes me.
When there's a day I can get properly architected, performant code out of agents, I will happily let it take over the reins. Because coding is not the hardest part of the process in my domain and I wouldn't mind more time to focus on other aspects if I can trust others to code.
But as is: it just output stuff that will not scale properly, and wrangling it takes just as much time as me coding it up myself. So it's in my hands until then. I've found LLM's somewhat useful as a first-order discovery in documentation, and not much farther. Try to trust it as an oracle replacement of all search/documentation and you'll be burned once every few days.
Every 4-5 years they need something to show off their tech and they begrudgingly look to gaming studios to provide some demos for them. They get the demos, get some hype, then put it straight back into the box. Devs move on because they know their audience isn't there anyway. Rinse and repeat. This last time was to help show off their unified architecture with AAA games running on an IPad.
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