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It's still available on at least some subs, they emailed me recently notifying me that I still have access.


My understanding is that you get $20 in api credits each month and a one time $100 until mid September. So you can still use the model with a subscription but you aren't getting any kind of discount.

I burned through $45 in 3 prompts to fix some bugs in my code (Some kind of tricky to isolate). That thing burns through cash so fast I don't see myself using it outside of maybe building execution plans for other systems


I am on the pro plan and got the $100 credit.

I have moved on from Fable anyway so just going to view this next 6 weeks as I have a massive amount of Opus 5 to use.

I had a hard time finding anything that would let Fable express its increased intelligence. The few conversations I had this afternoon with Opus 5 were pretty impressed.

If Opus stays one click back from the frontier model, I will remain a happy customer.


On Max it is just included in your subscription.


I think I saw that Max and Enterprise keep access, but Pro has to use credits, but I think I got $85 in credits.


Compact, convenient, console-like experience that pulls games from your existing steam library. Same niche as a normal console, just not locked down in the same sense. If it weren't for the price I'd consider one, but I'd rather limp along my existing systems for as long as possible (and it sounds like SteamOS support for broader systems is improving).


Insurance absolutely covers off label use. And depending on the area of medicine, off label use can be incredibly common (see cardiac pediatrics).


Yes, it work well. It works less well on ios, some pain points due to how Apple handles background apps.


It works okayish on ios. Could be better, but it works. Sometimes I just have to open the app on my iphone to start the sync process, but most of the times it just works. Anyway, i'm so glad i migrated, should have done it earlier.


Hardware prices, especially RAM, have skyrocketed. Priced out new baremetal servers recently and prices were 3-6x what we paid 4 years ago for the newer equivalents.


Because you should never fully trust any IoT product that you don't truly have control over. There's nothing stopping a faulty or malicious update from being pushed out, or their update servers being compromised (see notepad++ recently). So why increase your risk, if you don't truly need it online?


You're missing the point of what I'm saying: You shouldn't have to change settings to know that all your prints are not being sent to a remote party.

Networking filtering as an additional measure - sure. But it shouldn't be required to get sensible behaviour


Using it daily without plugins is, by definition, a "usable system".


I'm not sure what you mean, it works outside of Steam. For example, SDL has full steam controller support.


That only applies to the automatic refund. I've refunded a handful of games well past that window, so long as you justify it, I've never had an issue.


Counter-anecdote: I've played a game where the developer included a bug that gave other players arbitrary code execution on my PC and left it online while fixing the bug. I've never launched it since and had owned it less than 48 hours. Steam rejected my refund.


This is very good to know!

I always used the "doesn't work on my system". Though, most of the games I've refunded were really not working on Linux the way I'd like and I just didn't want to hack around or have to reboot into Windows for that game.


They definitely do reject at least some refunds outside the window even if you can get lucky like gp.


- For homes with close family (parents and siblings), I setup a subnet router and local DNS server on a Dell Wyse, making it one of their DNS servers so it can point them to services

- Yes, they should have their own account. However you can only add a few before you need to move to a paid version

- You can disable the expiry for nodes, which should keep it connected and prevent you needing to sign in again for them, for the most part


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