This is the correct way to do it. Being taught art would kill one's creativity and dull one's ideas. Therefore study maths, physics, computer science and all those tech things that underpin true art, i.e. the new stuff made in new(er) mediums.
I graduated with a tech degree and was able to freely move around the broadcast television and animation world, with a huge amount of creative input because I understood the problem space and the underlying tools.
I also had the confidence to branch out from 'engineer' to 'creative professional' able to be earning money for the companies I worked for due to this creative/tech crossover skillset, an 'engineer' is an expense, not a revenue earner under normal circumstances.
If I had wanted to work on the shows I worked on but had taken a traditional approach to getting there, then I would have had to have done an eternity of 'runner' jobs or have been born with the 'right' parents for nepotism to do it for me. But I found the tech avenue to be wide open, back then it was SGI machines and none of the runners were clamouring to read the SGI manuals. It wasn't important for me to 'mix with the stars' but I did very much enjoy working with a lot of different specialists all at the top of their game.
I graduated with a tech degree and was able to freely move around the broadcast television and animation world, with a huge amount of creative input because I understood the problem space and the underlying tools.
I also had the confidence to branch out from 'engineer' to 'creative professional' able to be earning money for the companies I worked for due to this creative/tech crossover skillset, an 'engineer' is an expense, not a revenue earner under normal circumstances.
If I had wanted to work on the shows I worked on but had taken a traditional approach to getting there, then I would have had to have done an eternity of 'runner' jobs or have been born with the 'right' parents for nepotism to do it for me. But I found the tech avenue to be wide open, back then it was SGI machines and none of the runners were clamouring to read the SGI manuals. It wasn't important for me to 'mix with the stars' but I did very much enjoy working with a lot of different specialists all at the top of their game.